We understand that everyone has unique learning needs! That's why ELSA develops a Personalized Learning Path just for you, designed to efficiently guide you to the next level.
Your Learning Path is uniquely generated based on the information you provided during account setup, including:
Your current English level.
Your industry or professional field.
Your interests and learning preferences.
To begin your personalized journey, follow this simple step:
From the Home screen, tap the "Learn" button.

Structure of the Path
Your Learning Path is organized into manageable sections:
It contains a list of Units and individual Lessons.
Each Unit consists of 6 to 10 lessons that feature a variety of game types and exercises.
Game Types in Learning Path:
Different game types are categorized by English language skills and proficiencies required across CEFR. Game types are offered depending on the CEFR levels
- Grammar
- Vocabulary
- Conversation
- Pronunciation
- Word Stress
Grammar Games

- Purpose: Help learners understand and apply different grammatical structures.
- Speak in the blanks (Only A1 to B1)
- Select and Speak the Right Answer (All levels)
- Unscramble Sentence (Only A1 to A2)
- Activities: After learning a grammar concept (e.g., past simple, conditionals), learners practice forming complete, grammatically accurate sentences using that structure.
- Focus Areas:
- Verb tenses (e.g., past simple, present perfect)
- Sentence structure
- Prepositions, articles, conjunctions, etc.
2. Vocabulary Games

- Purpose: Build and reinforce vocabulary specific to themes or fields selected in the learning path (e.g., Business English, Travel, Technology).
- Activities: Learners are given a word and must form a sentence using that word correctly.
- Focus Areas:
- Field-specific terminology
- Synonyms and antonyms
- Collocations and phrases
- Level Suitability: All CEFR levels; vocabulary difficulty adapts to the user’s level.
3. Conversation Games

- Purpose: Simulate real-life conversations with an AI to practice speaking fluency and interaction.
- Activities: Role-play scenarios (e.g., job interview, restaurant dialogue) where learners respond to prompts.
- Feedback Provided:
- Pronunciation: Accuracy and clarity
- Grammar: Sentence structure and correctness
- Vocabulary: Word choice and range
- Relevance: Appropriateness of the response
- Register & Politeness: Formality and tone
- Confidence: Fluency and natural flow

- Level Suitability: Best suited for levels A2 and above.
4. Pronunciation Games

- Purpose: Improve pronunciation of individual words and short phrases.
- Activities: Listen and repeat exercises; users can tap on words to get detailed pronunciation analysis.
- Features:
- Breakdown of user’s pronunciation
- Feedback and re-practice options
- Level Suitability: All CEFR levels; recommended from A1 onwards.
5. Word Stress Games

- Purpose: Train learners to place stress on the correct syllables within a word.
- Activities: Identify or speak the word with correct stress; visual cues often provided.
- Focus Areas:
- Multisyllabic word stress
- Intonation patterns
- Level Suitability: From A2 level upward where stress patterns become more important.
6. Listening Games (Optional)

- Purpose: Enhance listening comprehension, especially at beginner levels.
- Activities: Listen to a word and choose the correct answer from multiple choices.
- Focus Areas:
- Basic comprehension
- Everyday phrases
- Word recognition
- Level Suitability: Only available for A1 and A2 users, where listening support is most crucial.
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